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* '''Aura Blast System:''' You can switch''' '''freely between available Aura Blast levels to perform the magic you need to unleash. It was divided into two different types: '''Holy Aura''' and '''Von Viltheim Aura. '''the two different types can be switched in-action. The current available levels in between '''Holy Aura''' and '''Von Viltheim Aura '''were divided and don't share each other. The '''White Orb''' can increase available '''Aura Blast level.'''
 
* '''Aura Blast System:''' You can switch''' '''freely between available Aura Blast levels to perform the magic you need to unleash. It was divided into two different types: '''Holy Aura''' and '''Von Viltheim Aura. '''the two different types can be switched in-action. The current available levels in between '''Holy Aura''' and '''Von Viltheim Aura '''were divided and don't share each other. The '''White Orb''' can increase available '''Aura Blast level.'''
 
*Hold aura button, then wait for charging to levels you desire to unleash specific magic. You can only release Aura Blast magic on the ground. Jumping/ducking will cancel the charging process.
 
*Hold aura button, then wait for charging to levels you desire to unleash specific magic. You can only release Aura Blast magic on the ground. Jumping/ducking will cancel the charging process.
***If being damaged by enemy during charging process, the actual amount of HP loss will be increased (From 2 times to '''4''' times as much as original.)
+
**If Efrain is damaged by an enemy while charging up for an Aura Blast, the actual amount of HP lost will be increased (From 2 times to '''4''' times as much as original.)
 
**Level 1:
 
**Level 1:
 
***Holy Aura: Divine Sword
 
***Holy Aura: Divine Sword
****A quick slash with white aura on the weapon. The attack width is around 3 men's length in front of Efrain. It's needed to break the statue in the intro stage.
+
****A quick slash with white aura on the weapon. The attack width is around 3 men's length in front of Efrain, and it deals a very high amount of damage. It's needed to break the first statue in the intro stage.
****Cost: 8 Hearts (10 Hearts in demo)
+
****Cost: 8 Hearts (10 Hearts in demo).
 
***Von Viltheim Aura: Gerof's Thunder Strike
 
***Von Viltheim Aura: Gerof's Thunder Strike
****Add an green aura on Efrain's weapon. It increases Efrain's weapon damage to two times. When enemy damage landed on Efrain the green aura will be lost. It's needed to break the statue in the intro stage. The same enhance item can be found in various candles, in the favor of Flame Whip in Lecarde Chronicles.
+
****Efrain calls upon Gerof's aid, adding an aura of power to his weapon. It increases Efrain's damage, in varying amounts depending on what he has equipped. When an enemy lands a damaging hit on Efrain, however, the green aura will be lost. It's needed to break the second statue in the intro stage. The same enhance item can be found in various candles, in the favor of the Flame Whip from the Lecarde Chronicles.
****Cost: 30 Hearts
+
****Cost: 30 Hearts.
 
**Level 2:
 
**Level 2:
 
***Holy Aura: Sacred Fire
 
***Holy Aura: Sacred Fire
****Shoot a fire ball with holy aura that will go across the screen. It's needed to unlock switch in certain area.
+
****Shoot a fire ball with holy aura that will go across the screen. It's needed to unlock a switch in certain area.
****Cost: 4 Hearts (5 Hearts in demo)
+
****Cost: 4 Hearts (5 Hearts in demo).
***Von Viltheim Aura: Leopold's Alchemy Cost: 20 Hearts
+
***Von Viltheim Aura: Leopold's Alchemy
  +
****Efrain calls upon Leopold's aid, instantly freeing him of any status effects.
 
****Cost: 20 Hearts.
 
**Level 3:
 
**Level 3:
 
***Holy Aura: Holy Lances
 
***Holy Aura: Holy Lances
  +
****Efrain throws a very high number of lances in the direction he is currently facing. Enemies unfortunate enough to be in the path of the lances receive damage roughly equivalent to a normal strike with Efrain's equipped weapon. Efrain himself is invulnerable while performing this action.
****Cost: 25 Hearts (35 Hearts in demo's data)
+
****Cost: 25 Hearts (35 Hearts in demo's data).
 
***Von Viltheim Aura: Wilheim's Strength
 
***Von Viltheim Aura: Wilheim's Strength
  +
****Efrain calls upon Wilheim's aid, granting him a drastic increase to his Critical Hit rate. Much like Gerof's Thunder Strike, however, any time an enemy manages to land a damaging hit on Efrain, he will lose the effect.
****Cost: 40 Hearts
 
 
****Cost: 40 Hearts.
 
**Level 4:
 
**Level 4:
 
***Holy Aura: Angel Strike
 
***Holy Aura: Angel Strike
  +
****Efrain summons an angelic being, who shoots an arrow that proceeds to dissolve into orbs of holy light. These orbs home in on enemies on-screen, and deal damage on contact. The arrow remains on-screen for a few seconds.
****Cost: 50 Hearts (60 Hearts in demo's data)
+
****Cost: 50 Hearts (60 Hearts in demo's data).
 
***Von Viltheim Aura: Liese's Life Recover
 
***Von Viltheim Aura: Liese's Life Recover
  +
****Efrain calls upon Liese's aid, resulting in a barrage of roses homing in on him. If enough roses make contact with Efrain, he receives healing equivalent to eating a drumstick.
****Cost: 50 Hearts
 
  +
*****The amount of health restored varies between uses, but it's very common to see 4 separate instances of healing per use. It can be upgraded by collecting a certain relic late in the game.
 
****Cost: 50 Hearts.
 
**Level 5:
 
**Level 5:
 
***Holy Aura: Holy Cross
 
***Holy Aura: Holy Cross
  +
****Efrain summons a large cross into existence, which brings out a wave of holy power. This deals massive damage to every enemy unfortunate enough to be on-screen when the wave appears.
 
****Cost: 120 Hearts
 
****Cost: 120 Hearts
***Von Viltheim Aura:
+
***Von Viltheim Aura: Katharina's Shield
  +
****Efrain calls upon Katharina's aid, forming a protective barrier around him. This barrier will negate 6 hits before breaking. While in effect, Gerof's Thunder Strike and Wilheim's Strength will not be lost from taking a hit.
****Katharina's Shield Cost: 90 Hearts
 
  +
****Cost: 90 Hearts
 
*'''Player attribute''': The player attribute is divided into several values: ATT, DEF, LCK, CRT.
 
*'''Player attribute''': The player attribute is divided into several values: ATT, DEF, LCK, CRT.
 
**ATT: Indicates the amount of damage dealt to enemies.
 
**ATT: Indicates the amount of damage dealt to enemies.

Revision as of 10:08, 13 June 2017

20150719163002

Title Screen

Castlevania: The Lecarde Chronicles is a fan-game produced by an independent free-game producer MIG in the year 2013. This game is more or less like classic Castlevania games as players collect sub-weapons, hearts, power-ups and make progress in separated stages. The game has its beautiful original sprites, graphics and remixed music from various Castlevania titles, presented in a familiar yet fresh way.

LecardeChronicles2title

Castlevania The Lecarde Chronicles 2 Title Screen

This game has a sequel, Castlevania: The Lecarde Chronicles 2 in May 2017. A demo of Lecarde Chronicles 2 is now available for public. Castlevania: The Lecarde Chronicles 2 will keep the art style and atmosphere from the first game, but the gameplay settings will be changed from linear stages to free exploration, with more elements of collectables and bonus for fans.

Characters and Background

20150629180502

Efrain Lecarde, as shown in the preview video of the upcoming Castlevania: The lecarde Chronicles 2

Castlevania: The Lecarde Chronicles

  • Efrain Lecarde - A knight of the church who had been sent to Cemetery of Segovia, Spain to investigate horror events in 1776.
  • Masked Demon - A Grim-Reaper shaped demon who set various guard lines to prevent Efrain's investigation progress. He later removed his mask, revealed himself as the God of Death and fight with Efrain..
  • Von Viltheim Family Members - An once famous family lead by Katharina Von Viltheim, Now the family is in a doomed status, and it's rumored the strange events have some relations to the family.
    • Katharina Von Viltheim - The current leader of Von Viltheim Family. She was once the most beautiful and clever woman in all of Austria, but was then seduced by demons and thus led the Von Viltheim Family to a doomed state.
    • Gerof Von Viltheim - A trusted warrior and hunter of Von Viltheim Family. The family members used to hunt and take a rest in their summer estate at the southern forest. His ghost was found there by Efrain with other horror events.
    • Wilhelm Von Viltheim - A noble man who used to have a full set of his personal musician in his room. He later became a vampire as the Von Viltheim Family's doom.
    • Liese Von Viltheim - A beautiful woman who loved flower and wanted eternal beauty. After the Von Viltheim Family's doom. she became a ghost
    • Leopold Von Viltheim - A sorcerer. After the Von Viltheim Family's doom, he focused most of his time on necromancy, then he lost his mind step by step. He managed the basement of Von Viltheim Family Castle. It was a holy place years ago, but it's a doomed place now.
    • Friedrich Von Viltheim - A scientist. After the Von Viltheim Family's doom, his experiment products went out of control and he was defeated by them. Then he disappeared behind the mirrors of Von Viltheim Family Castle's Top Floor.

Castlevania: The Lecarde Chronicles 2

  • Efrain Lecarde - After a brave fight over the haunted events, The presence of evil had vanished in the Von Viltheim district. After a few years, It's the year 1781. In the middle of the night at Segovia, Spain, Efrain received a message sent by the Pope himself After meeting with the Pope. he turns to investigate the ancient Rome remains.
  • Death - The God of Death returns to Efrain's sight in the Ancient Rome remains, steals Efrain's weapon - The Lecarde Family Sword that was received from the Pope Innocent X in 1650 as a gift - and claims that his weapon will be waiting for him in France. Efrain then travels to France and begins his new adventure in a small Town called Saint Anselme Village.
  • Von Viltheim Family Members - Since Efrain freed the demon's curse from Von Viltheim Family during his previous adventure, now Efrain can use magic powers that was originated from various Von Viltheim Family Members.
    • Anna Von Wiltheim: A member on Von Viltheim family that originally meant to be the bride of one unnamed Lecarde ancestor but was abandoned for some reason. She then committed suicide in desperation.
      • Because of this, Anna's ghost can only be harmed with all Von Viltheim equipment dressed on
  • Alucard - Alucard encountered Efrain in his adventure.
  • Gregoire Count of Servigny: Birth in 1580, perished in 1662
  • Jeanne Countess of Servigny: Birth in 1585, perished in 1668
  • Maximilien Count of Servigny: Birth in 1605, dealt with demons to gain immortality and extended lifetime. The destined years of his death should be 1899; but as the dark forces of Duchy of Guillecourt rises he's awaken again and being slain by Efrain in 1781.
  • Count La Tourvelle
  • Constance D' Albaret
  • Duke Guillecourt: He captured Christine and plan to sacrifice her in order to revive Lucifer and spread chaos to the world.
  • Christine Chanterene: A girl being caught by dark forces of Duchy Guillecourt and is meant to be the sacrifice of reviving Lucifer
  • Lucifer: The creator and master of Castle of Eternal Night.

Features

Castlevania: The Lecarde Chronicles

  • Weapons:
    • Lecarde Whip: The default whip brought at the start of the game.
    • Long Whip: Longer Leather Whip. It can be obtained after the battle against Gerof Von Viltheim.
    • Chain: Chain Whip. It can be bought at the shop of Ruhigestadt town for 70 Hearts.
    • Iron Rose: It can be obtained after the Titan Spider refight.
    • Gilt Slayer: It can be obtained in the second part of Condemned Area.
    • Flame Whip: It can be obtained in various candles as a temporary enhance of the whip. It increases Efrain's whip damage to two times. When enemy damage landed on Efrain the fire aura on the whip will be lost.
  • Sub-weapons: Five different sub-weapons available: Silver Dagger, Crimson Cross, Hand Axe, Holy Water, Pink Diamond
    • The sub-weapons can be upgraded after talking to the priest if beat the Yorick on the top of Church building. The sub-weapons will become: Gold Dagger, Silver Cross, Heavy Axe, Sacred Water, Pure Diamond with more damage to enemies.
      • Related items:
        • Double Shot: Allows Efrain to shoot 2 sub-weapons in a row. Double Shot can be obtained in the top left room in Ruhigestadt town (need Slide and Double Jump)
        • Triple Shot: Allows Efrain to shoot 3 sub-weapons in a row. Triple Shot can be obtained in the second area of Hall of Science.
  • Multi-level Item Crash System: You can switch freely between available ITEM CRASH LEVELS to perform the Item Crash you need. The White Orb can increase available Item Crash level (at a maximum value of level 3.)
    • Press Item Crash button to change the Item Crash level in the order of 1-2-3, Press Up+Item Crash button to unleash Item Crash magic.
    • ITEM CRASH LEVEL1 can be obtained after beaten Intro Stage Boss (Lord Zombie).
    • ITEM CRASH LEVEL2 can be obtained inside a steel door at North Mountain area 2.
    • ITEM CRASH LEVEL3 can be obtained in the normal path at basement area 3.
    • Item Crash's attribute is related to the sub-weapon you have:
      • Dagger
        • Level 1: Great Sword: Straight shoots out a big sword. Will not go through enemies if the first hit can't destroy them. The damage is quite low and not handy.
        • Cost: 15 Hearts
        • Level 2: Dagger Storm: Shoots out large barrage of daggers. Has a lot of invincibility time. Useful in boss battles.
        • Cost: 25 Hearts
        • Level 3: Rage Force: Adding an red aura to Efrain Himself that he would be in the same status as when Flame Whip is added. Has a lot of invincibility time. Useful in certain areas, but has high risk to waste considerable hearts.
        • Cost: 45 Hearts
      • Cross
        • Level 1: Vorpal Cross: Throw a large Cross away, it will fly to the front for a while then turn back.Will go through enemies if the first hit can't destroy them, thus giving enemies following hits. Useful in certian areas.
        • Cost: 20 Hearts
        • Level 2: Pure Cross: Shoot a beam of multiple flashing Crosses. Useful against tough enemies on the ground.
        • Cost: 21 Hearts
        • Level 3: Holy Cross: Cast a Giant Cross to the screen, after several seconds the screen would be blasted by white light like Rosary. Useful in boss battles.
        • Cost: 99 Hearts
      • Axe
        • Level 1: Man-eater Axe: Throw an oversized Axe away, in an arc. Will go through enemies if the first hit can't destroy them, thus giving enemies following hits. Useful against tough enemies in the air.
        • Cost: 16 Hearts
        • Level 2: Lightening: Cast a lightening spell from the hand. Has some invincibility time. Very useful against bosses.
        • Cost: 40 Hearts
        • Level 3: Recover: Summon a Minotaur soul that will heal Efrain's SP. Has lots of invincibility time but not quite useful due to the huge cost.
        • Cost: 70 Hearts
      • Holy Water
        • Level 1: Holy Fire: Throw a holy water to the ground and fire will blast in the nearby area. Useful in certain areas/bosses.
        • Cost: 10 Hearts
        • Level 2: Sacred Blaze: Basically Level 1's powered up version with larger hit width, but this version's flame will go forward a bit.
        • Cost: 20 Hearts
        • Level 3: Life Recover: Summon two angels that will heal Efrain's HP. Useful when in danger but it costs lots of Hearts.
        • Cost: 80 Hearts
      • Diamond
        • Level 1: Moon Jewel: Shoot a large diamond to the front in an arc. Will go through enemies if the first hit can't destroy them, thus giving enemies following hits. Useful against multiple tough enemies.
        • Cost: 18 Hearts
        • Level 2: Hunter Gem: Summon an oversized Gem, it will search enemies and launch energy orbs to them. Has lots of invincibility time. Useful if fall into hazard but orbs cannot go through enemies.
        • Cost: 45 Hearts
        • Level 3: Vanish: Vanish and become invincible for a period of time (Like an invincible jar). Has longest invincibility time in the game. Useful if fall into hazard or want to get through dangerous area quicker.
        • Cost: 90 Hearts
  • Magic relics: Even the gameplay style is more akin to traditional Castlevania series, there are collect-able magic relics that will enhance Efrain's abilities of action.
    • Wind Statuette: Learn the special skill: WHIRLWIND. Whirlwind can be used when Efrain is standing on the ground. Can deflect enemy shots. Consume lots of SP.
    • Pilgrim Statuette: Learn the special skill: GROUND RUSH. Ground Dash can be used when Efrain is standing on the ground. Efrain can perform a slide in order to slide into narrow areas. Do not need SP.
    • Angel Statuette: Learn the special skill: DOUBLE JUMP. Double Jump can be used while Efrain is jumping. Efrain can jump again on the air. Do not need SP.
      • Combined with slide and double jump (Slide down a platform, then push forward+ jump) will perform a long jump with huge speed boost.
    • Eagle Statuette: Learn the special skill: AIR RUSH. Air Rush can be used while Efrain is jumping or dropping. Efrain can perform a dash in the air. Consumes some SP. Can be performed only once in the air.
      • When touched by enemy/shot/spikes/traps during Air Dash, Efrain will be knocked back with huge speed boost.
      • If SP bar is empty, don't be panic. Waiting for a period of time and the SP bar will refill to the required amount of one air dash.
    • Medusa Statuette: Learn the special skill: AIR FLOAT. Air Float can be used while Efrain is jumping or dropping. Efrain can keep his current position when pressed Up+ special button. Consumes some SP. Can be performed unlimited times in the air if Efrain has enough SP.
      • Efrain can make a long jump or slow down his falling speed by using Air Float. It's useful in certain areas.
  • Rosary: Rosary will drop after the defeat of an enemy, or fallen debris/part of boss. It will deal massive damage to all enemies on screen, even boss.

Castlevania: The Lecarde Chronicles 2

  • Weapon, equipment and map: This time it's a exploration-based game, It has a subscreen system and a map system in favor of modern-style Castlevania series.
  • Sub-weapons: Five different sub-weapons available, same as previous game: Dagger, Cross, Axe, Holy Water, Diamond
    • Related items:
      • DOUBLE SHOT: Shoots 2 Sub-weapons in a row.
      • TRIPLE SHOT: Shoot 3 sub-weapons in a row.
      • QUADRUPLE SHOT: Shoot 4 sub-weapons n a row.

(If glitch being activated in Medusa boss fight, there's a way that triple shot and quadruple shot can be obtained much earlier than they originally should)

  • Aura Blast System: You can switch freely between available Aura Blast levels to perform the magic you need to unleash. It was divided into two different types: Holy Aura and Von Viltheim Aura. the two different types can be switched in-action. The current available levels in between Holy Aura and Von Viltheim Aura were divided and don't share each other. The White Orb can increase available Aura Blast level.
  • Hold aura button, then wait for charging to levels you desire to unleash specific magic. You can only release Aura Blast magic on the ground. Jumping/ducking will cancel the charging process.
    • If Efrain is damaged by an enemy while charging up for an Aura Blast, the actual amount of HP lost will be increased (From 2 times to 4 times as much as original.)
    • Level 1:
      • Holy Aura: Divine Sword
        • A quick slash with white aura on the weapon. The attack width is around 3 men's length in front of Efrain, and it deals a very high amount of damage. It's needed to break the first statue in the intro stage.
        • Cost: 8 Hearts (10 Hearts in demo).
      • Von Viltheim Aura: Gerof's Thunder Strike
        • Efrain calls upon Gerof's aid, adding an aura of power to his weapon. It increases Efrain's damage, in varying amounts depending on what he has equipped. When an enemy lands a damaging hit on Efrain, however, the green aura will be lost. It's needed to break the second statue in the intro stage. The same enhance item can be found in various candles, in the favor of the Flame Whip from the Lecarde Chronicles.
        • Cost: 30 Hearts.
    • Level 2:
      • Holy Aura: Sacred Fire
        • Shoot a fire ball with holy aura that will go across the screen. It's needed to unlock a switch in certain area.
        • Cost: 4 Hearts (5 Hearts in demo).
      • Von Viltheim Aura: Leopold's Alchemy
        • Efrain calls upon Leopold's aid, instantly freeing him of any status effects.
        • Cost: 20 Hearts.
    • Level 3:
      • Holy Aura: Holy Lances
        • Efrain throws a very high number of lances in the direction he is currently facing. Enemies unfortunate enough to be in the path of the lances receive damage roughly equivalent to a normal strike with Efrain's equipped weapon. Efrain himself is invulnerable while performing this action.
        • Cost: 25 Hearts (35 Hearts in demo's data).
      • Von Viltheim Aura: Wilheim's Strength
        • Efrain calls upon Wilheim's aid, granting him a drastic increase to his Critical Hit rate. Much like Gerof's Thunder Strike, however, any time an enemy manages to land a damaging hit on Efrain, he will lose the effect.
        • Cost: 40 Hearts.
    • Level 4:
      • Holy Aura: Angel Strike
        • Efrain summons an angelic being, who shoots an arrow that proceeds to dissolve into orbs of holy light. These orbs home in on enemies on-screen, and deal damage on contact. The arrow remains on-screen for a few seconds.
        • Cost: 50 Hearts (60 Hearts in demo's data).
      • Von Viltheim Aura: Liese's Life Recover
        • Efrain calls upon Liese's aid, resulting in a barrage of roses homing in on him. If enough roses make contact with Efrain, he receives healing equivalent to eating a drumstick.
          • The amount of health restored varies between uses, but it's very common to see 4 separate instances of healing per use. It can be upgraded by collecting a certain relic late in the game.
        • Cost: 50 Hearts.
    • Level 5:
      • Holy Aura: Holy Cross
        • Efrain summons a large cross into existence, which brings out a wave of holy power. This deals massive damage to every enemy unfortunate enough to be on-screen when the wave appears.
        • Cost: 120 Hearts
      • Von Viltheim Aura: Katharina's Shield
        • Efrain calls upon Katharina's aid, forming a protective barrier around him. This barrier will negate 6 hits before breaking. While in effect, Gerof's Thunder Strike and Wilheim's Strength will not be lost from taking a hit.
        • Cost: 90 Hearts
  • Player attribute: The player attribute is divided into several values: ATT, DEF, LCK, CRT.
    • ATT: Indicates the amount of damage dealt to enemies.
    • DEF: Indicates the capacity to resist against enemy attacks.
    • LCK: Determines the enemies' rare item drop rate.
    • CRT: Determines the critical attack's success rate.
  • Enemy damage attribute: There are five different attributes Efrain can encounter: Curse, Poisoned, Disabled, Stunned, Weak.
    • CURSE: halves Eftrain's attack power.
    • POISONED: Efrain will lose life over the course of time.
    • DISABLED: Efrain cannot use subweapons.
    • STUNNED/ Efrain cannot use the Aura blast.
    • WEAK: Lowers drasticly Efrain's defense.
  • Magic relics: Since the gameplay style is more akin to modern-style Castlevania series with lots of exploration, there are collect-able magic relics that will enhance Efrain's abilities of action.
    • Silver Wind Statuette: Grants the power of WHIRLWIND ATTACK level 1. Whirlwind can be used when Efrain is standing on the ground. Can deflect enemy shots. Consume lots of Hearts.
      • Golden Wind Statuette: Grand the power of f WHIRLWIND ATTACK level 2. Upgraded Whirlwind attack has shockwaves that will spread to further area.
    • Silver Angel Statuette: Grants the power of DOUBLE JUMP.
      • Golden Angel Statuette: Grants the power of TRIPLE JUMP.
    • Silver Eagle Statuette: Grants the power of AIR DASH.
      • Golden Eagle Statuette: Grants the power of DOUBLE AIR DASH.
    • Golden Medusa Statuette: Grants the power of AIR FLOAT.

(Silver and Golden level are determined by the times you get the relic that grant you the same ability, and not related to the location you get it. e.g. If you didn't get Silver wind statue and go straight to castle machine tower to the location of golden wind statue, you will see the silver one)

    • Backpack: Increase your capacity to carry potions.
      • Large Backpack:Get Maximum capacity to carry potions.

(If you didn't buy normal backpack and head to Castle Vending machine to buy Large Backpack then normal backpack will be also listed in relic list.)

    • Red Mirror: Reveals ghosts in the red mist rooms.
    • Skull Emblem: Open the skull doors located in the Castle of Eternal Night.
    • Crystal Rose: Increase Liese's Recover (Von Viltheim Aura LV.4)'s effectiveness.
  • Day-Night System: The game builds in a Day-Night system that the time will change in a global timer and regardless how many time you spend in the area. Some enemies will change their location in between day-night transition.
  • Rosary: The Rosary makes a return in Lecarde Chronicles 2. Rosary will drop after the defeat of an enemy, or fallen debris/part of boss. It will deal massive damage to all enemies on screen, even boss.

Enemy Data and Gameplay Strategies

Castlevania: The Lecarde Chronicles

Castlevania: The Lecarde Chronicles 2

Gallery

Videos

CASTLEVANIA_THE_LECARDE_CHRONICLES_2_preview

CASTLEVANIA THE LECARDE CHRONICLES 2 preview

Castlevania_The_Lecarde_Chronicles_2_trailer

Castlevania The Lecarde Chronicles 2 trailer

Trivia

  • The title of Lecarde Chronicles was originally planned to be "Castlevania: The Moonlight Opera " though it was switched to the current title before it was released. The temporary title is still present in Lecarde Chronicles' graphic test launcher. Combined with the stage title of Epilogue Stage 1 (Moonlight Hall) - "Moon Fight", and Epilogue Stage 2 (Katharina Quarters) - "Devil's Opera", It strongly suggests that this theory was true.
  • The drastic change to Efrain's dressing fashion and coloring choice in between Lecarde Chronicles and Lecarde Chronicles 2 is yet to be explained.
  • Since the Lecarde Chronicles 2 project generates positive views from public, the development team chose to give the game actual voice acting. The voice actor list included the original voice actor of Dracula (Douglas Rye) in Castlevania: Curse of Darkness and Alucard (Robert Belgrade) in Castlevania: Symphony of the Night.
  • The development team of Lecarde Chronicles 2 had a discussion with Konami and it seems that Konami supports the fan project by "gaving them bless".

External Links